No Surrender

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CrimsonBrawler
Posts: 399
Joined: Fri Feb 13, 2009 1:55 pm

No Surrender

Post by CrimsonBrawler »

Creatures (19 Earth, 17 Lightning, 36 Total):
4 x Fullerite Ant --- [cost 2 Earth]
3 x LeafFall Ant --- [cost 2 Earth]
3 x Legann Band --- [cost 2 Lightning]
2 x Avant Garde --- [cost 2 Lightning]
4 x Shinanigan --- [cost 3 Lightning]
3 x Steadfast Aviator --- [cost 3 Lightning]
2 x Gacklin Bennu --- [cost 3 Lightning]
4 x Ixthian, the Pathfinder --- [cost 4 Earth]
3 x Trailblazer Ant --- [cost 4 Earth]
3 x Morning Glory --- [cost 5 Earth]
2 x Creeping Ivy --- [cost 6 Earth]
3 x Simur, King of the Air --- [cost 9 Lightning]

Spells (2 Radiance, 2 Earth, 4 Total):
2 x Wooden Hammer --- [cost 1 Earth]
2 x Quickfire Sedative --- [cost 2 Radiance]

Cost info:
1 : EE
2 : RR EE EE EE EL LL LL
3 : LL LL LL LL L
4 : EE EE EE E
5 : EE E
6 : EE
7 :
8 :
9 : LL L

Average cost = 3.475

Creatures / Spells / Runes: 36/4/0

2 Radiance, 0 Wind, 0 Ice, 0 Water, 0 Gravity, 21 Earth, 0 Fire, 17 Lightning

Blockers: 17.5% (7/40).
Damage 2: 7.5000005% (3/40).
Responcers: 10.0% (4/40).

The revival of Carpet Bomb, just that after the dust clears, nothing is left, not even the opportunity to surrender.

The goal of the deck is to bombard the field with creatures while limiting what my opponent gets on their side while I continue to overwhelm with no end in sight. This is achieved through use of Ixthian, the Pathfinder, and his ability to rearrange my deck with whatever creature I see fits the situation at hand. However, that requires a bit of thinking ahead since more likely than not, I won't be able to get that card until next turn. However, since Ixthian is at 4000 power, that's pretty darn good power for early game tap and bash via Shinanigan. The Lightning cards focus on protecting or preventing, while the Earth side focus on development. Morning Glory is there to supplement power to my Subterra mainly (Ixthian and crew) and potentially Hawkmen blockers, while feeding power to itself once I multiply it or Creeping Ivy. Simur is around because as I build, he puts the nail in the coffin for my opponent providing necessary instant power and exhausting

I'm not sure what else to change about it looking at it with my own eyes, so some fresh eyes are needed. If you see anything, point it out.
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