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World's End In Fire And Ice

Posted: Thu Apr 12, 2012 4:31 pm
by Bell
This name just seems so right.

After looking over one of my old concepts, I realized that if handled right, Blizzard Ravage can be really powerful, the issue was that I didn't really want to play the number of Ice creatures required to play it easily. It can't use its full effect until very late game no matter what, so I needed a way to either speed it up or put pressure on my opponent to try stalling and give me a way to pull it off. The question would then become how to get through against them, but I realized that anyone who actually attacked ME would have to face it much sooner, so I decided to make that the focus and use acceleration instead. That way, any decks that rely a lot on slow destroying or stalling can't shut me down by getting rid of my cost reduction.

That was the other reason I did not use the Ice, because the doublesided nature of it means that you have to be careful with precisely how you stall to get to Ravage, and I don't actually like stalling as we all know. On that note, the deck!

Creatures (Wind x 19, Fire x 3, Ice x 6 - Total 28)
Switchblade Scarab x 4
Linsay Buckler x 3
Firstborn Firefly x 3
Slim Jackson x 3
Evade Wyvern x 3
Dispenser Rutelini x 3
Togami, the Hitman x 3
Jetshell Crab x 4
Jarland the Time Turner x 2

Spells (Lightning x 3, Fire x 3, Ice x 6 - Total 12)
Falcon Strike x 3
Flash Ignition x 3
Hypothermia x 3
Blizzard Ravage x 3

I expect this deck to see a lot of changes as I mess with it, especially with Jarland, but I may not have too much time to put into it, sadly. Still, I leave it here as one of my projects, hopefully at least getting it out here now will let me fiddle with it more.