This name just seems so right.
After looking over one of my old concepts, I realized that if handled right, Blizzard Ravage can be really powerful, the issue was that I didn't really want to play the number of Ice creatures required to play it easily. It can't use its full effect until very late game no matter what, so I needed a way to either speed it up or put pressure on my opponent to try stalling and give me a way to pull it off. The question would then become how to get through against them, but I realized that anyone who actually attacked ME would have to face it much sooner, so I decided to make that the focus and use acceleration instead. That way, any decks that rely a lot on slow destroying or stalling can't shut me down by getting rid of my cost reduction.
That was the other reason I did not use the Ice, because the doublesided nature of it means that you have to be careful with precisely how you stall to get to Ravage, and I don't actually like stalling as we all know. On that note, the deck!
Creatures (Wind x 19, Fire x 3, Ice x 6 - Total 28)
Switchblade Scarab x 4
Linsay Buckler x 3
Firstborn Firefly x 3
Slim Jackson x 3
Evade Wyvern x 3
Dispenser Rutelini x 3
Togami, the Hitman x 3
Jetshell Crab x 4
Jarland the Time Turner x 2
Spells (Lightning x 3, Fire x 3, Ice x 6 - Total 12)
Falcon Strike x 3
Flash Ignition x 3
Hypothermia x 3
Blizzard Ravage x 3
I expect this deck to see a lot of changes as I mess with it, especially with Jarland, but I may not have too much time to put into it, sadly. Still, I leave it here as one of my projects, hopefully at least getting it out here now will let me fiddle with it more.
World's End In Fire And Ice
World's End In Fire And Ice
In chats wrote:<Wedjat> Why is there no function for converting "antagonizing fools" into "delightful servants"?
<ri> you don't have access to defool.exe?
<Wedjat> It would be an illegal operation.
<Bell> SIGGED
<Wedjat> \o/