main course
x 4 - Linsay Buckler
x 4 - Slim Jackson
x 4 - Ursa Rumble
x 4 - Gaia Rumble
x 4 - Mammoth Trumpeter
x 2 - Steady roots
The finishers
x 4 - Balamar, Ruler of the Skies
x 4 - Cunning Wyvern
x 2 - Victoria Gale, the Gifted
The "anti rush"
x 2 - Antlion Trap
x 2 - Falcon Strike
The utility
x 2 - Energy Charge
x 2 - Air Cannon
A deck i came up with today, it's my first real deck for this game.
The main point
get some creatures (preferably 2) along with Cunning Wyvern out on the field, then Balamar FOR THE WIN.
because you need not place any cards into mana, I can cover up the existance of Balamar in the deck, making them miscalculate for the addition + 2 loss of grid points, hence the name crouching wyvern hidden cannon (because balamar resembles twin cannon). I generally feel that this combo is hard to stop because cunning wyvern is untargetable by spells and i could just attack with Balamar first to prevent opponent from responding air cannons my cunning wyvern.
Supporting the main point
i have 4 of each of Linsay and Jackson to accelerate fast enough for balamar.
Linsay also has special synergy with Mammoth Trumpeter Energy Charge and if you know what i mean.
Mammoth doubles up as a Rumbling terahorn to search for Cunning or even Balamar.
ursa rumble is there to fill the T3 slot along with jackson and provide some muscle for the team.
giga rumble is a filler and i honestly cant find anything better to put in, chose him because he gets double breaker when executing the cunning + balamar combo.
The counter attack
Victoria Gale, the Gifted along with Air cannons act as cool counter plays if someone tries to perform a faster rush than me.
falcon punch and antlion trap because I am always afraid of early game low power creatures that can create havoc (cocco lupia , time tripper)
lastly , energy charge because
"Draw two cards people , draw two cards and prosper." - Bell
[crouching Wyvern hidden Cannon]
Re: [crouching Wyvern hidden Cannon]
x 2 - Skyscout, the Humble
x 4 - Linsay Buckler B
x 4 - Slim Jackson B
x 4 - Cunning Wyvern B
x 3 - Madame Sharley
x 3 - Imperial Blue B
x 2 - Riptide Reef
x 3 - Great Barrier Reef
x 4 - Balamar, Ruler of the Skies B
x 2 - Antlion Trap B
x 4 - Air Cannon B
x 2 - Fair Wind
x 3 - Falcon Strike B
i figured earth wasnt helping the strategy too much except providing some muscle , so i decided to try water instead.
the card marked B are key cards crucial to this streategy , whereas the rest are fillers.
x 4 - Linsay Buckler B
x 4 - Slim Jackson B
x 4 - Cunning Wyvern B
x 3 - Madame Sharley
x 3 - Imperial Blue B
x 2 - Riptide Reef
x 3 - Great Barrier Reef
x 4 - Balamar, Ruler of the Skies B
x 2 - Antlion Trap B
x 4 - Air Cannon B
x 2 - Fair Wind
x 3 - Falcon Strike B
i figured earth wasnt helping the strategy too much except providing some muscle , so i decided to try water instead.
the card marked B are key cards crucial to this streategy , whereas the rest are fillers.
Re: [crouching Wyvern hidden Cannon]
I don't think you can consider Fair Wind to be filler really, because there are times you will absolutely need that extra power as an option to prevent heavy losses. While you can usually rely on your removal to get you through things like Engorica, there's the simple fact that you can literally just lose a whole set of small creatures at once. This won't normally happen during your turn, of course, but there ARE ways for it to happen, for example Lunar Projection bringing out Sables Duress to wreck everything. Think of it as backup for those times where even this much removal isn't actually enough.
Other than that, it's hard to say. You seem to actually need the amount of low cost you have, so there's not really anywhere to fit the Shiria I'd suggest unless you take out Riptide Reef, and having anti-swarm in the 'prevention' sense rather than the 'cure' sense is obviously better. One way or another you have to find a way to deal with the fact that even one Sables or Burgundy Wail is going to wipe out most of your force. I wouldn't worry as much about Artis Forte or Vibra since removal handles them even if you get discarded.
Keep playing it, and if you can consistently manage to deal with players that actually can get rid of your swarm, then you probably don't need to change too much for now, but test some of the set 3 2-drops over Skyscout and possibly Sharley (viewing hand doesn't help you much because the deck tends to just move forward or you can't do anything about what they have anyway)
Other than that, it's hard to say. You seem to actually need the amount of low cost you have, so there's not really anywhere to fit the Shiria I'd suggest unless you take out Riptide Reef, and having anti-swarm in the 'prevention' sense rather than the 'cure' sense is obviously better. One way or another you have to find a way to deal with the fact that even one Sables or Burgundy Wail is going to wipe out most of your force. I wouldn't worry as much about Artis Forte or Vibra since removal handles them even if you get discarded.
Keep playing it, and if you can consistently manage to deal with players that actually can get rid of your swarm, then you probably don't need to change too much for now, but test some of the set 3 2-drops over Skyscout and possibly Sharley (viewing hand doesn't help you much because the deck tends to just move forward or you can't do anything about what they have anyway)
In chats wrote:<Wedjat> Why is there no function for converting "antagonizing fools" into "delightful servants"?
<ri> you don't have access to defool.exe?
<Wedjat> It would be an illegal operation.
<Bell> SIGGED
<Wedjat> \o/