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The Great Grand Engorge

Posted: Thu Feb 27, 2014 2:36 am
by l bear l
Creatures (10 Radiance, 9 Gravity, 13 Earth, 32 Total):
3 x Steady Roots --- [cost 2 Earth]
3 x Skylia --- [cost 4 Radiance]
2 x Veni Vori Vici --- [cost 4 Gravity]
2 x Mesmera Cobra --- [cost 3 Gravity]
3 x Engorica --- [cost 3 Radiance]
1 x Creeping Ivy --- [cost 6 Earth]
2 x Wisteria --- [cost 9 Earth]
3 x Shine Missile --- [cost 1 Radiance]
3 x Vibra --- [cost 2 Gravity]
4 x Morning Glory --- [cost 5 Earth]
1 x Elemental Warmage Rainboa --- [cost 6 Radiance]
2 x Grandeur --- [cost 4 Gravity]
3 x Welfare Koya --- [cost 3 Earth]

Spells (3 Radiance, 1 Water, 4 Gravity, 8 Total):
3 x Quickfire Sedative --- [cost 2 Radiance]
2 x From the Depths --- [cost 3 Gravity]
2 x Hypnotic Sway --- [cost 1 Gravity]
1 x Slipstream --- [cost 1 Water]

Cost info:
1 : RR RW GG
2 : RR RG GG EE E
3 : RR RG GG GE EE
4 : RR RG GG G
5 : EE EE
6 : RE
7 :
8 :
9 : EE

Average cost = 3.3

Creatures / Spells / Runes: 32/8/0

13 Radiance, 0 Wind, 0 Ice, 1 Water, 13 Gravity, 13 Earth, 0 Fire, 0 Lightning

Blockers: 22.5% (9/40).
Accelerators: 5.0% (2/40).
Damage 2: 5.0% (2/40).
Damage 3: 5.0% (2/40).
Toxic: 5.0% (2/40).
Exhausters: 7.5000005% (3/40).
Responcers: 17.5% (7/40).


Triple Race Serpent Vine Charmer.
"Walk into the light dear dreamer."

Would like to test:
Aphelion, Fair Wind*, Feeding Frenzy

Let me know if you have any suggestions! =]

Re: The Great Grand Engorge

Posted: Thu Feb 27, 2014 6:12 am
by Deified Cupcake
The strategy appears to be sound, and with a decent hand you can pull off decent progressions, but I think this deck sorely lacks a resource engine to profit from all of the removal. If your opponent discards you or wipes your board, you will have no way to recover.

EDIT: I know you run rainboa and depths but my point is any dedicated discard or removal deck will easily disrupt your fragile flow. When you're losing your hand or field left and right, you won't have enough time to use rainboa or depths to save you.