Game Review
Posted: Wed Aug 07, 2013 3:08 am
This is my personal Game review of Chaos Fractal.
Everyone has left kp after DM was removed but not many stuck to CF or maybe didn't even try it. At first i too was sad at not being able to play DM anymore but after playing CF, i didn't mind the change, i actually like it. I'm not saying CF is better than DM but im saying that CF itself is also as good as DM if not better in a different way. CF isnt to replace DM it is a card game for fun, anyways here's my review:
GamePlay (Mechanics):
Is completely different yet amzing new and fresh, using completely new gaming concepts. It is easy to get used to after playing DM but it is at the same time completely different. Firstly it greatly reduces the luck factor by removing shield triggers and giving a more technical approach through grid points and responcers.
the only thing that is luck based is drawing and that is something all card games have. It also has the interesting Cost reduction system which reduces the advantage of element splashing making the game balanced (interestingly order of summoning has become very important). The rune system also is unique and seems more balanced than the cross system where a cross was almost impossible to remove.
Elements:
Here things get interesting and complex. There are 8 elements and 4 quadrants and 4 of the elements exist in double quadrants allowing massive develpement of the game. Easily a quadrant can be given a certain speciallity such as power or skill or resource control allowing each element to have special roles and specialities. This game at this point becomes diverse than most games [in terms of elements] and although pokemon may be more varied in elements but still CF has the most unique element system.
Community and Developers:
Well Bell has always been supportive and helpful even in times of DM, but the community as a whole is amazing. Id select this community over any larger community any day. Despite it's size the community is extremely friendly, non-racial, and just what communities should be like.(I am in no way saying other communities are suckish all I'm saying is that this community is very nice ).
Improvements:
This game is after all developing so I'd love that it would remain unique in terms of game mechanics and not copy other games(ever). It lacks cards and also card types (like the constant new card types in DM such as vortex evolutions and psychic). Also i want this game to remain balanced and not favor one card type or one element. With time most of these things will not be an issue.
Many thanks to all those who helped make such an awesome game and i hope everyone at least tries a few duels before leaving.
Thanks for reading c:
Everyone has left kp after DM was removed but not many stuck to CF or maybe didn't even try it. At first i too was sad at not being able to play DM anymore but after playing CF, i didn't mind the change, i actually like it. I'm not saying CF is better than DM but im saying that CF itself is also as good as DM if not better in a different way. CF isnt to replace DM it is a card game for fun, anyways here's my review:
GamePlay (Mechanics):
Is completely different yet amzing new and fresh, using completely new gaming concepts. It is easy to get used to after playing DM but it is at the same time completely different. Firstly it greatly reduces the luck factor by removing shield triggers and giving a more technical approach through grid points and responcers.
the only thing that is luck based is drawing and that is something all card games have. It also has the interesting Cost reduction system which reduces the advantage of element splashing making the game balanced (interestingly order of summoning has become very important). The rune system also is unique and seems more balanced than the cross system where a cross was almost impossible to remove.
Elements:
Here things get interesting and complex. There are 8 elements and 4 quadrants and 4 of the elements exist in double quadrants allowing massive develpement of the game. Easily a quadrant can be given a certain speciallity such as power or skill or resource control allowing each element to have special roles and specialities. This game at this point becomes diverse than most games [in terms of elements] and although pokemon may be more varied in elements but still CF has the most unique element system.
Community and Developers:
Well Bell has always been supportive and helpful even in times of DM, but the community as a whole is amazing. Id select this community over any larger community any day. Despite it's size the community is extremely friendly, non-racial, and just what communities should be like.(I am in no way saying other communities are suckish all I'm saying is that this community is very nice ).
Improvements:
This game is after all developing so I'd love that it would remain unique in terms of game mechanics and not copy other games(ever). It lacks cards and also card types (like the constant new card types in DM such as vortex evolutions and psychic). Also i want this game to remain balanced and not favor one card type or one element. With time most of these things will not be an issue.
Many thanks to all those who helped make such an awesome game and i hope everyone at least tries a few duels before leaving.
Thanks for reading c: