Paradise Falls
Posted: Thu Mar 14, 2013 6:07 pm
Creatures (17 Radiance, 12 Wind, 29 Total):
3 x Wispy Shala --- [cost 1 Wind]
4 x Dawn Star --- [cost 2 Radiance]
3 x Sanshia --- [cost 2 Wind]
3 x Sunbliss Hara --- [cost 3 Radiance]
3 x Tailwind Scarab --- [cost 4 Wind]
3 x Solarion Thistle --- [cost 4 Radiance]
3 x Ars Megistus --- [cost 5 Radiance]
3 x Cunning Wyvern --- [cost 6 Wind]
2 x Elemental Warmage Rainboa --- [cost 6 Radiance]
2 x Dominus Corona --- [cost 7 Radiance]
Spells (1 Radiance, 1 Water, 1 Gravity, 1 Fire, 1 Lightning, 6 Wind, 11 Total):
1 x Fair Wind --- [cost 1 Wind]
1 x Mark Arrow --- [cost 1 Fire]
1 x Action Bolt --- [cost 1 Lightning]
1 x Slipstream --- [cost 1 Water]
3 x Air Cannon --- [cost 2 Wind]
1 x From the Depths --- [cost 3 Gravity]
1 x Energy Charge --- [cost 3 Radiance]
2 x Full Sail --- [cost 3 Wind]
Cost info:
1 : CC CC WF L
2 : RR RR CC CC CC
3 : RR RR CC G
4 : RR RC CC
5 : RR R
6 : RR CC C
7 : RR
Average cost = 3.275
Creatures / Spells / Runes: 29/11/0
18 Radiance, 18 Wind, 0 Ice, 1 Water, 1 Gravity, 0 Earth, 1 Fire, 1 Lightning
Damage 2: 27.5% (11/40).
Responcers: 7.5000005% (3/40).
The idea behind this deck came as a result of helping Capn with his own version of a Wind-Radiance deck. I made my own interpretation of it and ended up with something similar to the list above. The main idea was to use Rainboa in an Assault sense versus the way it has been seen up to now, in a more Aggro setting. That's why I picked the 1 cost spells that I did. Everything else is pretty simplified because that's just how I like things. Early stable power with Wispy and Dawn Star and Sanshia, them explode with power hitters and keep them coming until the opponent is overwhelmed by their power.
Rainboa does facilitate a lot of action allowing me to pick out the spells I want/need for any occasion, while Ars allows me to reuse them at a moment's notice, which is great because it can let me keep on moving forward while making sure my own creatures are protected.
3 x Wispy Shala --- [cost 1 Wind]
4 x Dawn Star --- [cost 2 Radiance]
3 x Sanshia --- [cost 2 Wind]
3 x Sunbliss Hara --- [cost 3 Radiance]
3 x Tailwind Scarab --- [cost 4 Wind]
3 x Solarion Thistle --- [cost 4 Radiance]
3 x Ars Megistus --- [cost 5 Radiance]
3 x Cunning Wyvern --- [cost 6 Wind]
2 x Elemental Warmage Rainboa --- [cost 6 Radiance]
2 x Dominus Corona --- [cost 7 Radiance]
Spells (1 Radiance, 1 Water, 1 Gravity, 1 Fire, 1 Lightning, 6 Wind, 11 Total):
1 x Fair Wind --- [cost 1 Wind]
1 x Mark Arrow --- [cost 1 Fire]
1 x Action Bolt --- [cost 1 Lightning]
1 x Slipstream --- [cost 1 Water]
3 x Air Cannon --- [cost 2 Wind]
1 x From the Depths --- [cost 3 Gravity]
1 x Energy Charge --- [cost 3 Radiance]
2 x Full Sail --- [cost 3 Wind]
Cost info:
1 : CC CC WF L
2 : RR RR CC CC CC
3 : RR RR CC G
4 : RR RC CC
5 : RR R
6 : RR CC C
7 : RR
Average cost = 3.275
Creatures / Spells / Runes: 29/11/0
18 Radiance, 18 Wind, 0 Ice, 1 Water, 1 Gravity, 0 Earth, 1 Fire, 1 Lightning
Damage 2: 27.5% (11/40).
Responcers: 7.5000005% (3/40).
The idea behind this deck came as a result of helping Capn with his own version of a Wind-Radiance deck. I made my own interpretation of it and ended up with something similar to the list above. The main idea was to use Rainboa in an Assault sense versus the way it has been seen up to now, in a more Aggro setting. That's why I picked the 1 cost spells that I did. Everything else is pretty simplified because that's just how I like things. Early stable power with Wispy and Dawn Star and Sanshia, them explode with power hitters and keep them coming until the opponent is overwhelmed by their power.
Rainboa does facilitate a lot of action allowing me to pick out the spells I want/need for any occasion, while Ars allows me to reuse them at a moment's notice, which is great because it can let me keep on moving forward while making sure my own creatures are protected.