Some card ideas.
Posted: Mon Aug 27, 2012 11:56 am
Ok i created this post to share some ideas i've been having when building decks in CF :/
Pretty simple effect. I just wanted to abuse this with Genesis and Romulus. I know Gizan exists but this has a diff aproach to things 
I want something to fight off Ahrival ~_~ This may be broken so i discussed another alternative with Micky :
Effect: [Deplete 2] When this creature is attacked compare only the base values of the creatures that are battling.
Sorta like Ikoro.
A troll creature. An interesting effect tough :/ (Tap however should be with Lightning i know >,<)
Probably too strong with lunar projection tough
I always did like the DM equivalent back when ~_~ Would sorta like opinions on this . But i would play this. Especially now that we got the saver 
Not sure about this one. It just seemed cool :s
I really want an effect like this but the creature cant really cost much. One problem that i have while playing runes is actually keeping them on
the field for more than 1~2 turns :/
So Dashing Pan on a spell. With Responcer
I also tought of a 'stronger' effect instead:
So sorta like creature saving >,< I would also be happy if it had element restrictions or cost restrictions. Anything would work :/
Either way next one:
<,< I'm probably getting silly at this point but its been a while since i posted any ideas, so many of them might end up being stupid (if not all)
Doesnt seem broken to me
Ah. I tottally like this thing ! I tried playing the 'Rikabu Screwdriver' equivalent but he wasnt filling my needs
Well have to go out. I'll ty to continue afterwards but will probably forget <,<
Code: Select all
Type: Creature
Cost: 5?
Element: Radiance
Effect: When this creature is destroyed add 1 grid .
Power: 1000

Code: Select all
Type: Creature
Cost: ?
Element: ?
Effect: [Deplete 2] Name a creature. When that creature is attacked during your opponents turn that creature gains +4k.
Power: 4k
Effect: [Deplete 2] When this creature is attacked compare only the base values of the creatures that are battling.
Sorta like Ikoro.
Code: Select all
Type: Creature
Cost: ?
Element: Ice
Race: Troll
Effect: When this creature is summoned exaust all your opponents unexausthed non-blocker creatures and at the same time unexaust all of your opps
exausted non-blocker creatures
Power: ?
Probably too strong with lunar projection tough

Code: Select all
Type: Creature
Cost: 5 or 6
Element: Fire
Race: War Dragon
Effect: Damage 2. When this creature is destroyed consume 2 of your grid points.
Power: 9k

Code: Select all
Type: Creature
Cost: 4
Element: Water
Effect: Blocker. When this creature is summoned(maybe change to block?) look at the top 3 cards of your opponents deck. Rearrange their order.
Power: 3k
Code: Select all
Type: Creature
Cost: 6 or 7 or 8
Element: ?
Effect: While this creature is in conflict no runes can be destroyed .
Power: ?
the field for more than 1~2 turns :/
Code: Select all
Type: Spell
Cost: 3
Element: ?
Effect: [Responcer] You may choose one of your other creatures in the conflict. The next attacking(s) creature battles that creature instead.

Code: Select all
Type: Spell
Cost: 5
Element: ?
Effect: [Responcer] Untap all your creatures. Blockers cannot block for the remaining of the turn.
Either way next one:
Code: Select all
Type: Creature
Cost: 4
Element: Fire?
Effect: When this creature attacks a creature and isnt blocked, you may discard a creature from your hand. This card gains power equal to that cards power.
When the battle is over this card loses power equal to the card that was used.
Power: 4k
Doesnt seem broken to me

Code: Select all
Type: Creature
Cost: 2
Element: Gravity?
Effect: If this creature attacks and is blocked destroy the opps blocker before the battle.This creature remains exausthed. (Sorta like Toxic but only for blockers)
Power: 1k

Well have to go out. I'll ty to continue afterwards but will probably forget <,<