Set 2 Adjustment Considerations List
Posted: Thu Apr 05, 2012 12:08 pm
As you may have read, all cards with certain tags in set 2 are to be modified, but since I was asked quite a bit about the new set, we decided to see what happens if we just released them beforehand and let others test them.
Currently noted is that Riptide Reef is probably too powerful if the effect occurs once for each, so this is probably going to be changed. Expect a simple line on the card telling the player that the effect only takes place once. There is currently no automation and therefore no need to change any.
The current ruling for Runes is exactly this:
Runes may be attacked by any opposing creature, including those that cannot attack players (possibly temporary) during the attack phase.
If the creature has over 2000 power (possibly 1000 after testing or some other notable variation) the rune is damaged and must be destroyed OR the player can consume tempo equal to the cost of the Rune to return it to their hand instead.
You can block attacks on your Runes, and if you do, the Rune is not damaged.
The above system is intended to make Runes tactical to use since you cannot afford to simply toss them out early, however please discuss Rune systemics in this thread still.
Currently noted is that Riptide Reef is probably too powerful if the effect occurs once for each, so this is probably going to be changed. Expect a simple line on the card telling the player that the effect only takes place once. There is currently no automation and therefore no need to change any.
The current ruling for Runes is exactly this:
Runes may be attacked by any opposing creature, including those that cannot attack players (possibly temporary) during the attack phase.
If the creature has over 2000 power (possibly 1000 after testing or some other notable variation) the rune is damaged and must be destroyed OR the player can consume tempo equal to the cost of the Rune to return it to their hand instead.
You can block attacks on your Runes, and if you do, the Rune is not damaged.
The above system is intended to make Runes tactical to use since you cannot afford to simply toss them out early, however please discuss Rune systemics in this thread still.