Amaranthine
Posted: Sun Mar 25, 2012 8:15 pm
1. Of, relating to, or resembling the amaranth.
2. Eternally beautiful and unfading; everlasting.
3. Deep purple-red.
Radiance: 7
x 4 - Crimson Diana, Eternal Queen
x 3 - Shine Missile
Fire: 18
x 4 - Phoenix Alicia
x 3 - Red Seeker
x 3 - Togami, the Hitman
x 2 - Surprise Kite
x 3 - Spotter Dragon
x 1 - Sables Duress
x 2 - Balamar, Ruler of the Skies
Earth: 8
x 3 - Steady Roots
x 3 - Mammoth Trumpeter
x 2 - Gaia Rumble
Spells: 6
x 2 - Full Sail
x 4 - Air Cannon
Runes: 1
x 1 - Stealth Matrix
Cost info:
1 : RR R
2 : CC CC WE EE FF FF FF F
3 : RR RR CC FF FF F
4 : EE EE EF FF
5 :
6 :
7 : F
8 : FF
Average cost = 3.025
Creatures / Spells / Runes: 33/6/1
7 Radiance, 6 Wind, 0 Ice, 1 Water, 0 Gravity, 8 Earth, 18 Fire, 0 Lightning
Here's my deck based on Crimson Diana, Eternal Queen. My take to recreate Divinity into Chaos Fractal. With the addition of set 2, the deck is definitely starting to take shape and resemble, and feel like Divinity did back in DM. The deck did have 4 Crimson Diana (naturally), but with the addition of set 2, and Balamar taking up the roll of unblockable (to a degree) beater/finisher, I felt I could drop Diana to 3 comfortably and have her still wreak havoc on things. I can also use Mammoth Trumpeter to get her for me at a moment's notice.
The only other Radiance creature present is Shine Missile who is quite the little bastard. It allows me to go turn 2 Diana if I have to do it and also can effectively disable 2 attacks by blocking and exhausting with its ability.
The fire portion of the deck is mostly mean to support Diana due to the Aztotl presence there in Phoenix Alicia and Togami, but should I not get either of them, I still have to do something right? Red Seeker replaces Hakkar because, while awesome, I'd rather completely destroy the blocker then just temporarily circumvent it. But I also have Stealth Matrix just in case I have to get around that extra blocker(s). Spotter Dragon grants me early power and progresses with Alicia or Seeker. He's nice to have around and I don't mind his consume effect. Sables is emergency use only/weenie blocker sweep. Sure, it's annoying that Sables can kill my own Diana, but in times where I NEED to summon Sables, Diana most likely isn't on the field anyways. Surprise Kite is Surprise Kite, it does what it does and it does it well.
Earth is present for steady power and a little bit of resource gain on the side. Steady Roots makes an awesome 2 drop if I have nothing else because people will try to swarm up and keep feeding Roots power. Gaia Rumble is the primary muscle creature of choice for the deck and he does his job of pressure and general badassery. Mammoth was mentioned above, but he's a solid addition for the deck.
Spell wise, I've been wiggling with other things such as Slipstream and Quickfire Sedative, but I think I found a lineup I can roll with comfortably. I went ahead and maxed out Air Cannon because I see nothing wrong with having 4 of them in this game. Full Sail is such an awesome spell. It essentially is a doppelganger attacker with Born Ready and can give me that one other attack I need to get over the hump and win the game. It can turn my 2 damage dealers into 4 damage dealers, which is never a bad thing.
As for the theme song, I found it after I came up with the new name and when I listened to it, I knew it was the right song. Don't believe me? Listen to it and listen to the lyrics and envision the woman as Phoenix Alicia and the guy with dreads as Togami and they are singing to Diana.
EDIT:
-1 Shine Missile
+1 Crimson Diana
[March 11]
-1 Gaia Rumble
+1 Spotter Dragon