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Re: Card-Design Discussion

Posted: Sat Mar 17, 2012 1:50 pm
by Max-Generation-X
And why the hell is it called Troll... O.o
Doesn't really make sense lol.

Re: Card-Design Discussion

Posted: Sat Mar 17, 2012 1:52 pm
by Max-Generation-X
Micky wrote:Image_______Image

Currently working on these templates. Personally I like this template design better than the previous ones.

The main issue with this is that a lot of detail is lost. For example you can't see Rahja's weapon completely, and you can't see the complete cabin of the flying ship Lindsay is on.

On the other hand, the advantage of this is that what you can see is much more clearer, and allows you to see details (ones that fit the frame) that would normally go un-noticed.

Thoughts?
Gonna have to reduce the art size and place a small box for the text imo unless you can have a text box which is visible with the art.

Re: Card-Design Discussion

Posted: Sat Mar 17, 2012 1:53 pm
by Max-Generation-X
Burner wrote:Card Design version 2.

Image

Note: The art does not belong to me and I will take it down per the artist's request.
This looks good :)

Re: Card-Design Discussion

Posted: Sun Mar 18, 2012 6:12 am
by War Dragon Master
I think Balamar is very costly make its cost 7 or maybe 6 coz when bomby came up it had 2 more effects which wud have depleted its cost to 5 so I did prefer its cost to be 6(coz bomby was a mixed civ creature)

Re: Card-Design Discussion

Posted: Sun Mar 18, 2012 7:34 am
by Relinquished
Remember that by only having 1 Fire monster out in the conflict, Balamar costs 1 less to summon. If you have 3 fire monsters in the conflict, it only costs 4. It's not overcostly, in my opinion, it should cost at least 8. And referring to Bombazar, its original ability was far too overpowered and broken. Why do you think that it was banned?

Also, remember that this is not Duel Masters.

Re: Card-Design Discussion

Posted: Sun Mar 18, 2012 8:59 am
by War Dragon Master
Max-Generation-X wrote:
Burner wrote:Card Design version 2.

Image

Note: The art does not belong to me and I will take it down per the artist's request.
This looks good :)
I dun see that on balamar's text........

Re: Card-Design Discussion

Posted: Sun Mar 18, 2012 10:54 am
by Relinquished
Of course you don't, because the same thing goes with every creature in the game, so it's not needed to be written down.

Re: Card-Design Discussion

Posted: Tue May 15, 2012 10:18 pm
by Rin
I think a big part of the card art is what it looks like zoomed out. I'd recommend that you go to extra lengths to make certain properties visible from a sized-down version, mostly element, quadrant, and power. Maybe the card could be outlined in its quadrant and its cost circle = element?

Also personally I'd prefer a solid colour for Quadrant. Like maroon for Dominion, orange for Regency, dark green or slightly bluish green for Affinity, and dark blue or purplish blue for Dynasty. I think it would make it more recognizable.

Re: Card-Design Discussion

Posted: Fri Aug 16, 2013 10:16 am
by Gohar
personally i think balamer is epic in that card but i don't like the power in the middle there imho.