Card Value vs Card Rarity
Posted: Sun Jun 12, 2011 2:33 pm
If we were to make a 'Trading and Collecting' system of cards within KP, what would actually work?
Using the game's base rarities doesn't work, those apply over time in a different way.
Could we as a community come to fair decisions on new rarities? What about Promos?
What would we do about people who make multiple accounts to 'farm' cards?
Would it really be better to have a system of 'earning' cards? Or a 'Dealer' that tosses you a set number of free cards daily when you log in and you hope there's something good in it?
Would we want that Dealer to deal completely randomly? Or have the player be able to restrict it by some quality? (Set, Race, Civ, Creature, Spell, Gear?)
Would we want to enforce any type of restriction on total 'value' of a deck? Or on trades? Certainly it would affect if you could 'give away' good cards your friends want, to them, if there was restricted value trading.
What would we do for those players who are just unlucky and keep getting crap deals?
Would there be any precedent to having rewards for tournaments in this way?
If we did have a card 'earning' system, would there then be some sort of 'game currency' for card shopping?
I personally have opinions on all these issues already, but I build games for semi-obsessive nerds. Getting the opinion of more normal people (do we have any of those?) seems like a good idea to me.
Discuss.
Using the game's base rarities doesn't work, those apply over time in a different way.
Could we as a community come to fair decisions on new rarities? What about Promos?
What would we do about people who make multiple accounts to 'farm' cards?
Would it really be better to have a system of 'earning' cards? Or a 'Dealer' that tosses you a set number of free cards daily when you log in and you hope there's something good in it?
Would we want that Dealer to deal completely randomly? Or have the player be able to restrict it by some quality? (Set, Race, Civ, Creature, Spell, Gear?)
Would we want to enforce any type of restriction on total 'value' of a deck? Or on trades? Certainly it would affect if you could 'give away' good cards your friends want, to them, if there was restricted value trading.
What would we do for those players who are just unlucky and keep getting crap deals?
Would there be any precedent to having rewards for tournaments in this way?
If we did have a card 'earning' system, would there then be some sort of 'game currency' for card shopping?
I personally have opinions on all these issues already, but I build games for semi-obsessive nerds. Getting the opinion of more normal people (do we have any of those?) seems like a good idea to me.
Discuss.