Name: Crystal Champion
Civilization: Water
Race: Liquid People
Cost: 7
Rules Text:
-Evolution - Put on one of your Liquid People.
-Whenever this creature battles an opponent's creature and wins, your opponent can't summon a creature of the same name until Crystal Champion leaves the battle zone.
-This creature leaves the battle zone only when it loses a battle or if it wins a battle against a creature that has 'Slayer'.
-Double Breaker
Power: 6000
Flavor text:"Where the hell is my horse?"
Support by prince_of_light
CCC#5! (Locked for Judging)
Moderator: Micky
Re: CCC#5! Open for Entry!
Last edited by Outcast on Fri Aug 26, 2011 7:48 am, edited 11 times in total.
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- Posts: 339
- Joined: Tue May 24, 2011 6:13 am
- Location: Netherworld
Re: CCC#5! Open for Entry!
Name: Crystal Cavalier
Civilization: Water
Race: Liquid People
Type: Evolution Creature
Cost: 4
Power: 000+
Rules Text:
Sympathy: Liquid People Evolutions
When you put this creature into the battle zone you may draw upto 2 cards.
This creature gets the abilities of all cards below it, combined.
Flavor Text:
"Master! Our resources are built up. All this shady working will finally pay off. We await your rise, Master!" - Aqua Hulcus
Note: This card might be difficult to understand, so an example: If i have an Aqua Soldier in battle zone and evolve it into Crystal Lancer and then evolve it into Crystal Cavalier, this card has:
Cost: 9 (6 + 3) (cost is still 4 while evolving it,it becomes 9 for things like miraculous rebirth)
Power: 9000
And for things like being evolved on a hulcus
Rules Text:
This creature cant be blocked. (Lancer)
Whenever this creature is destroyed, return it to your hand instead. (Soldier)
Triple Breaker (2 for Lancer and 1 for Aqua Soldier)
And for things like being evolved on a hulcus, you may draw a card. For sniper effect, you may send 2 creatures to hand as well.
Civilization: Water
Race: Liquid People
Type: Evolution Creature
Cost: 4
Power: 000+
Rules Text:
Sympathy: Liquid People Evolutions
When you put this creature into the battle zone you may draw upto 2 cards.
This creature gets the abilities of all cards below it, combined.
Flavor Text:
"Master! Our resources are built up. All this shady working will finally pay off. We await your rise, Master!" - Aqua Hulcus
Note: This card might be difficult to understand, so an example: If i have an Aqua Soldier in battle zone and evolve it into Crystal Lancer and then evolve it into Crystal Cavalier, this card has:
Cost: 9 (6 + 3) (cost is still 4 while evolving it,it becomes 9 for things like miraculous rebirth)
Power: 9000
And for things like being evolved on a hulcus
Rules Text:
This creature cant be blocked. (Lancer)
Whenever this creature is destroyed, return it to your hand instead. (Soldier)
Triple Breaker (2 for Lancer and 1 for Aqua Soldier)
And for things like being evolved on a hulcus, you may draw a card. For sniper effect, you may send 2 creatures to hand as well.
Last edited by Tetradragon on Sun Aug 28, 2011 7:32 am, edited 12 times in total.

Re: CCC#5! Open for Entry!
@ CrimsonBrawler : I don't think Aeris should be able to attack untapped non-light creatures via your card's effect. There is no "effect" preventing a creature from attacking untapped creatures, its a normal thing, and attacking just dark untapped creatures is a bonus of Aeris, just my thoughts..
Re: CCC#5! Open for Entry!
Name: Crystal Exceed
Civilization: Water
Race: Liquid People
Type: Evolution Creature
Cost: 7
Power: 6000+
Rules Text:
Super Infinite Evolution - Put on a combination of one or more of your "Liquid Peoples" or creatures with "Cyber" in its race.
Super Chain Generation(When you put this creature into the battle zone, reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost or add it into your hand If that card is a cross gear,you can generate it and cross it onto your creature without cost.)
When this creature wins a battle, you can choose a creature in the battle zone whose power is equal or less than the difference of this creature's power and the destroyed creature's power and return it to its owner's hand.
Up to two times per turn, when this creature would be destroyed, it stays in the battle zone instead.
If this creature has over 12000 power, it has "Triple Breaker". If this creature has over 18000 power, it has "Quadruple Breaker" instead.
Double Breaker
Flavor text: "The King's determination is concieved with a wave that washes away the opponent and becomes an infinite blade!"- Crystal Exceed
Civilization: Water
Race: Liquid People
Type: Evolution Creature
Cost: 7
Power: 6000+
Rules Text:
Super Infinite Evolution - Put on a combination of one or more of your "Liquid Peoples" or creatures with "Cyber" in its race.
Super Chain Generation(When you put this creature into the battle zone, reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost or add it into your hand If that card is a cross gear,you can generate it and cross it onto your creature without cost.)
When this creature wins a battle, you can choose a creature in the battle zone whose power is equal or less than the difference of this creature's power and the destroyed creature's power and return it to its owner's hand.
Up to two times per turn, when this creature would be destroyed, it stays in the battle zone instead.
If this creature has over 12000 power, it has "Triple Breaker". If this creature has over 18000 power, it has "Quadruple Breaker" instead.
Double Breaker
Flavor text: "The King's determination is concieved with a wave that washes away the opponent and becomes an infinite blade!"- Crystal Exceed
Last edited by Kizuna-96 on Mon Aug 08, 2011 1:25 pm, edited 4 times in total.

- CrimsonBrawler
- Posts: 399
- Joined: Fri Feb 13, 2009 1:55 pm
Re: CCC#5! Open for Entry!
I misread what was asked about Aeris. It will still only be able to attack Darkness creatures untapped, not all creatures.Madcow wrote:@ CrimsonBrawler : I don't think Aeris should be able to attack untapped non-light creatures via your card's effect. There is no "effect" preventing a creature from attacking untapped creatures, its a normal thing, and attacking just dark untapped creatures is a bonus of Aeris, just my thoughts..
*Edited Einhander post, made small FAQ from what was asked so far
If there are anymore questions (not answered in the FAQ) just ask.


Re: CCC#5! Open for Entry!
All right thanks for clarifying that, nice card by the way.
--------------------------------------------------------------
Name: Crystal Crusader
Civilization: Water
Race: Liquid People
Cost: 6
Power: 8000
Rules Text :
----------------------------------------------------------------------------
Comments/Suggestions are obviously welcome!
--------------------------------------------------------------
Name: Crystal Crusader
Civilization: Water
Race: Liquid People
Cost: 6
Power: 8000
Rules Text :
- Evolution : Put on one of your Liquid People.
- While this creature is untapped, all of your water creatures have "Blocker".
- While this creature is tapped, all of your other water creatures have +2000 power and can't be blocked.
- Whenever one of your other water creatures would be attacked, this creature blocks if able.You may untap it after the battle whenever it blocks in this way.
- Double Breaker (This creature breaks two shields)
----------------------------------------------------------------------------
Comments/Suggestions are obviously welcome!
Last edited by Madcow on Tue Aug 23, 2011 9:25 am, edited 4 times in total.
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- Posts: 13
- Joined: Thu Jun 23, 2011 11:51 am
Re: CCC#5! Open for Entry!
Name: Aqua Gladiator
Cost: 6
Civilization: Water
Race: Liquid People
Power: 4000
[Rules Text]
- When you put this creature into the battle zone, draw a card for each of your water creatures in the battle zone.
- This creature can't be blocked
[Flavor Text]
- "Onwards to Victory." - Aqua Gladiator
Cost: 6
Civilization: Water
Race: Liquid People
Power: 4000
[Rules Text]
- When you put this creature into the battle zone, draw a card for each of your water creatures in the battle zone.
- This creature can't be blocked
[Flavor Text]
- "Onwards to Victory." - Aqua Gladiator
Last edited by Radical One on Sat Aug 13, 2011 3:02 pm, edited 1 time in total.
Re: CCC#5! Open for Entry!
Name: Crystal Upholder
Cost: 6
Civilization: Water
Race: Liquid People
Power: 8000
Rules Text:
- Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- Evolution ( Put on one of your liquid peoples)
- Fire Stealth (This creature can't be blocked while your opponent has any fire cards in his mana zone.)
- Double Breaker (This creature breaks two shields.)
Flavor Text:
"I don't leave my home without my sword and shield- my intellects." - Crystal Upholder
Cost: 6
Civilization: Water
Race: Liquid People
Power: 8000
Rules Text:
- Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
- Evolution ( Put on one of your liquid peoples)
- Fire Stealth (This creature can't be blocked while your opponent has any fire cards in his mana zone.)
- Double Breaker (This creature breaks two shields.)
Flavor Text:
"I don't leave my home without my sword and shield- my intellects." - Crystal Upholder
Last edited by Anik on Tue Aug 09, 2011 6:05 pm, edited 2 times in total.
Re: CCC#5! Open for Entry!
Name- Crystal Prime-Templar
Civilisation- Water
Race- Liquid People
Cost- 3
Power- 5000
Rules Text-
~Evolution: Put on one of your liquid people.
~Whenever this creature breaks a shield, name a card before that shield is broken. The shield is revealed to both players and if it is the named card, this creature breaks one more shield. (Your opponent gets to use any shield trigger or strike back abilities before the next shield is broken).
~Whenever this creature becomes blocked, return the blocking creature to it's owner's hand.
Rules Text- "It's the last of the Prime-Templars. Sadly, that fact only makes him more determined to annihilate all his enemies," - Mini Titan Gett.
---------------------------------------------------------------------------------------------------
I really think water needs something like this. The ability of shield manipulation and spying does not really see much use, and a threat like this could change that. Tekorax + Crystal Prime-Templar <3
Civilisation- Water
Race- Liquid People
Cost- 3
Power- 5000
Rules Text-
~Evolution: Put on one of your liquid people.
~Whenever this creature breaks a shield, name a card before that shield is broken. The shield is revealed to both players and if it is the named card, this creature breaks one more shield. (Your opponent gets to use any shield trigger or strike back abilities before the next shield is broken).
~Whenever this creature becomes blocked, return the blocking creature to it's owner's hand.
Rules Text- "It's the last of the Prime-Templars. Sadly, that fact only makes him more determined to annihilate all his enemies," - Mini Titan Gett.
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I really think water needs something like this. The ability of shield manipulation and spying does not really see much use, and a threat like this could change that. Tekorax + Crystal Prime-Templar <3
Last edited by Palas on Fri Aug 19, 2011 6:02 am, edited 2 times in total.
