CCC#5! (Locked for Judging)

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Micky
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CCC#5! (Locked for Judging)

Post by Micky »

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  • The card effect you are to create is going to for the Card Art below.
    Your entry must include Cost, Power , Flavor text and also mention the Rules text.
    You must try to not let it be underpowered or overpowered, the real challenge is to create a card which reflects the art given.
Notice: The card must be a Water creature or evolution creature, with the Race: Liquid People.
  • Hint: Look through current Liquid People to see different trends, such as names, etc; but be creative!
In the end the person who creates the best combination of theme and effect which at the same time reflects the card art the best, will win.

Non-participants can give Support to entries by the contestants, if the contestants decide to take the support and end up winning, in addition to the "Create a Card Contest Winner" achievement that will be added to the KP profile of the winner another achievement will also be added to the KP profile of the supporter as "Create a card Contest Winner (for Support)". Also note there will be no deduction for taking support, we strongly encourage it.

Below is the Art that your card effect is going to be based around, it will be re-edited and the winning card effect will be added to it along with the winners name under the image.

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You must try to not let it be underpowered or overpowered, the real challenge is to create a card which reflects the art given.
The creature can be an Evolution Creature, Strike Back, Metamorph, Power-Attacker, etc.

*~If it helps, imagine that the art above was for a real card, what do you think the effect would have been?

Note: Only one entry per person without alternate rulings will be judged. Participants are allowed to edit their submissions after posting them till the 25th of August (extended till 31st), after which the topic will be locked for judgement. The judges for this CCC will be Bell, Kyuukei and myself.
Example Template:

Name: XXX, XXX XXX
Civilization: Water
Race: Liquid People
Cost: ?
Rules Text: ?
Power:?
Flavor Text: "xxx"- yy

Resources:

shreyash
Posts: 111
Joined: Sun May 22, 2011 11:38 am

Re: CCC#5! Open for Entry!

Post by shreyash »

Name:crystal general,the sparkling steel survivor
Civilization: Water
Race: Liquid People/survivor
Cost: 13
Rules Text:
1.soul shift
2.Evolution:put this creature on top of one of your creatures that has liquid people or a creature that has survivor in its race
3survivor:wave striker:this creature gets 5000 power,double breaker and when this creature is destroyed return it to your hand instead.
4.When this creature's wave striker ability is activated this creature gets triple breaker,other wise it has double breaker.
Power:8000+
Flavor Text:"I strike with my friends that strike with a wave and make me a real powerful creature in the water world"-crystal general,the sparkling steel survivor
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1.soul shift-the cost of this creature is reduced by the cost of the creature this creature is evolved on.eg.if this is evolved on aqua hulcus the cost will be 13-3=10
2.survivor:-all survivors share there abilitys with each others.
3.wave striker:-all wave striker creatures have some ability.those ability activate when there are 3 or more wave striker in the battle zone(it includes you and your opponents creatures).
______________________________________________________________________________________________________

this section is for clearing the doubts on this card
this creature ability activates when there are three wave strikers(survivors, because all the survivors become wave strikers).
also this creature has triple breaker only others are double breakers.
all of the survivors in the battle zone become wave striker.it is not neccessary for them to have a ability when wave striker activates but they have wave striker and contribute in making three wave strikers.
btw also my cres name short form: CGTSSS.if u add a "K" in start it becomes "KCGT" and if u reverse the last words it becomes "SST" a subject.i found it long after my post
Last edited by shreyash on Fri Aug 26, 2011 8:25 am, edited 21 times in total.
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Devil
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Re: CCC#5! Open for Entry!

Post by Devil »

Name- Aqua General
Race-Liquid People
type-Creature
cost-5
power-2500
mana-1
rules-

when you put this creature into the battle zone choose one creature and return it to its owner's hand.


" He is Super Hero, He is Super Villon in other words He's super Freak!!!!"
Last edited by Devil on Fri Aug 05, 2011 9:22 am, edited 6 times in total.
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ZeroVash
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Re: CCC#5! Open for Entry!

Post by ZeroVash »

Name: Aqua General
Card Type: Creature
Civilization: Water
Race: Liquid People
Cost: 5

Rules Text: When you put this creature into the battle zone, search your deck. You may take a Liquid People from your deck, show that Liquid People to your opponent, and put it to your hand.. Then shuffle your deck.
All your other Liquid People get +1000 power.

Power: 3000
Flavor Text: "Thats exactly what we were lacking... A General ! Now march to the battlefield" - Crystal Lancer
Last edited by ZeroVash on Fri Aug 19, 2011 6:16 pm, edited 4 times in total.
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Demerzel
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Joined: Tue Jul 26, 2011 6:46 pm

Re: CCC#5! Open for Entry!

Post by Demerzel »

Name: Aqua Zealot
Civilization: Water
Race: Liquid People
Mana Cost: 4
Mana Number: 1
Power: 1000

Rules Text:
  • Whenever you put a creature into the battle zone, this creature gets 'Blocker' and +1000 power until the start of your next turn.
  • While this creature is a Blocker, it cannot be Blocked and untap it at the end of your turn.
Flavor Text: "I am both sword and shield! ...yeah it does get a bit tiring."

---

Synergy with Shining Defense (the shield).
Last edited by Demerzel on Sat Aug 20, 2011 6:21 pm, edited 11 times in total.
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CrimsonBrawler
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Re: CCC#5! Open for Entry!

Post by CrimsonBrawler »

Name: Crystal Einhander
Card Type: Evolution Creature
Civilization: Water
Race: Liquid People
Cost: 6
Rules Text:
-Evolution - Put on one of your Liquid People
-Whenever this creature is attacking your opponent and isn't blocked, choose one of your creatures in the battle zone, ignore any effects that would prevent that creature from attacking this turn.
-[Double Breaker]
Power: 6000
Flavor Text: "When Einhander is around, always be mindful of his belt tether before you're unsuspectingly flung about." ~Aqua Jolter

Einhander FAQ:

Q:
@Crimson Brawler: Does that also allow the creature to attack your opponent's creatures? If so, what happens of you cast it on Aeris: can it attack a non-darkness untapped creature?

And what happens if your chosen unit is already tapped?
A: Yes Einhander's effect allows the chosen creature to attack your opponent's creatures. No, Aeris will not be able to attack non-darkness creatures untapped. It will, however, be able to attack tapped non-darkness creatures. If the creature is already tapped, it cannot be chosen by Einhander.

Q: (ish)
@ CrimsonBrawler : I don't think Aeris should be able to attack untapped non-light creatures via your card's effect. There is no "effect" preventing a creature from attacking untapped creatures, its a normal thing, and attacking just dark untapped creatures is a bonus of Aeris, just my thoughts..
A: (ish)
It cannot, the original question was misread which led to an unintended answer.
Last edited by CrimsonBrawler on Wed Aug 03, 2011 2:03 pm, edited 3 times in total.
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Demerzel
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Re: CCC#5! Open for Entry!

Post by Demerzel »

@Crimson Brawler: Does that also allow the creature to attack your opponent's creatures? If so, what happens of you cast it on Aeris: can it attack a non-darkness untapped creature?

And what happens if your chosen unit is already tapped?
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CrimsonBrawler
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Re: CCC#5! Open for Entry!

Post by CrimsonBrawler »

1) Yes
2) About Aeris, yes
3) It stays tapped

Think Diamond Cutter.
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Demerzel
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Re: CCC#5! Open for Entry!

Post by Demerzel »

Diamond Cutter says:

This turn, ignore any effects that prevent your creatures fron attacking your opponent. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players". Your creatures can't attack creatures this way.)

I think you should change your ability to "ignore any effects that would prevent that creature from attacking your opponent this turn.

Anyway, wicked :).
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CrimsonBrawler
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Re: CCC#5! Open for Entry!

Post by CrimsonBrawler »

I meant to leave the 'your opponent' part at the end of the ruling out, so thanks for pointing it out.
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