The Fancy Duel Logs

Where our rising duelists can learn the more complex aspects of the game.
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cap'n
Posts: 381
Joined: Mon Jun 21, 2010 12:51 am

The Fancy Duel Logs

Post by cap'n »

The Fancy

Game 1 out of 2 with MIAR

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Connecting to duel...
MIAR has joined.
Dealing...
cap'n calls the toss...
cap'n chooses Tails!...
Heads! cap'n loses the toss
MIAR chooses to go first...
MIAR accelerates tempo.
MIAR ends their turn.
[ZK] cap'n draws a Brave Hessus J.
cap'n ends their turn.
[SD] MIAR draws a card.
[SD] MIAR: I get my turn 1 drop card now
[SD] MIAR: :|
Drew a Brave, was happy about that. Also remember having a Wormhole, a Mark Arrow, an Indigo and Free From Oppression. Can't remember the last card and it doesn't appear to show up in here. It may have been a second Free From Oppression.

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[SD] MIAR puts Espy Arrow from their hand into the conflict.
MIAR ends their turn.
[ZK] cap'n draws a Wormhole.
[ZK] cap'n puts Brave Hessus J from their hand into the conflict.
[ZK] cap'n discards their Mark Arrow from their hand.
cap'n ends their turn.
I knew he had no blockers and no Jonas was in hand so it had to go.

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[SD] MIAR draws a card.
[SD] MIAR puts Togami, the Hitman from their hand into the conflict.
[SD] MIAR: dominion
MIAR ends their turn.
[ZK] cap'n draws a Spotter Dragon.
[ZK] cap'n puts Spotter Dragon from their hand into the conflict.
[SD] MIAR: i hate this card
[SD] MIAR: :|
Glad I drew Spotter. That progression is one I really enjoy.

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[ZK] cap'n has attacked [SD] MIAR with their Brave Hessus J.
[ZK] cap'n's Brave Hessus J does 1 damage to [SD] MIAR's Grid (+1 tempo).
cap'n ends their turn.
[SD] MIAR draws a card.
[SD] MIAR: hmm
[SD] MIAR puts Aquila Superior from their hand into the conflict.
MIAR ends their turn.
Puts him at 4 Grid +Final Blow.

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[ZK] cap'n draws a Turquoise Temper.
[ZK] cap'n puts Wormhole from their hand into the conflict.
[ZK] cap'n needs to make a choice before the duel can continue.
Choose a target for Wormhole.
[SD] MIAR: :\
[ZK] cap'n has chosen [SD] MIAR's Espy Arrow.
[SD] MIAR's Espy Arrow was returned to their hand.
[ZK] cap'n's Wormhole was destroyed.
[ZK] cap'n puts Turquoise Temper from their hand into the conflict.
[ZK] cap'n: Aquila
[SD] MIAR's Aquila Superior was destroyed.
This would give me a definite destroy on Aquila so I went with that instead of the two Wormholes I was holding onto.

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cap'n consumes tempo.
[ZK] cap'n has attacked [SD] MIAR with their Spotter Dragon.
[ZK] cap'n's Spotter Dragon does 1 damage to [SD] MIAR's Grid (+1 tempo).
cap'n untaps their Spotter Dragon.
[ZK] cap'n has attacked [SD] MIAR with their Spotter Dragon.
[ZK] cap'n's Spotter Dragon does 1 damage to [SD] MIAR's Grid (+1 tempo).
cap'n ends their turn.
Only attacked with my Spotter Dragon because his Togami was 4k and could have suicided into Brave Hessus J.
Two damage while he isn't able to counter attack was a good exchange in my favor. And knowing he had no Blockers, I could keep it up by getting rid of as many creatures as I could. He has two Grid left +Final Blow.

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[SD] MIAR draws a card.
[SD] MIAR puts Shinanigan from their hand into the conflict.
[SD] MIAR needs to make a choice before the duel can continue.
[SD] MIAR has chosen [ZK] cap'n's Turquoise Temper.
[SD] MIAR puts Togami, the Hitman from their hand into the conflict.
[SD] MIAR puts Swift Peregrine from their hand into the conflict.
[SD] MIAR puts Espy Arrow from their hand into the conflict.
[SD] MIAR has attacked Turquoise Temper (slot 3) with their Togami, the Hitman.
[ZK] cap'n's Turquoise Temper was destroyed.
MIAR ends their turn.
[ZK] cap'n draws a Spotter Dragon.
cap'n consumes tempo.
[SD] MIAR: dafuq
[SD] MIAR: gg
[ZK] cap'n has attacked [SD] MIAR with their Spotter Dragon.
[ZK] cap'n's Spotter Dragon does 1 damage to [SD] MIAR's Grid (+1 tempo).
cap'n untaps their Spotter Dragon.
[ZK] cap'n has attacked [SD] MIAR with their Spotter Dragon.
[ZK] cap'n's Spotter Dragon does 1 damage to [SD] MIAR's Grid (+1 tempo).
[ZK] cap'n: no Responce?
[SD] MIAR: sadly no
[ZK] cap'n has attacked [SD] MIAR with their Brave Hessus J.
[ZK] cap'n wins.
With only two Grid left I was able to deal enough damage and win although he killed my one Turquoise Temper.
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cap'n
Posts: 381
Joined: Mon Jun 21, 2010 12:51 am

Re: The Fancy Duel Logs

Post by cap'n »

Game 2 out of 2 with MIAR

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Connecting to duel...
MIAR has joined.
MIAR chooses to go first...
MIAR accelerates tempo.
[SD] MIAR puts Espy Arrow from their hand into the conflict.
MIAR ends their turn.
[ZK] cap'n: one sec
[SD] MIAR: oh cool now my hand is full of spells :|
[ZK] cap'n draws a Turquoise Temper.
cap'n ends their turn.
Information is information. So I knew that if I was able to get my Damage 2 guys out and deal with the little creatures he would be playing, I would be able to win.
My hand was Brave Hessus J, two Ghost Jellyfish, Jonas, at least one Free From Oppression(maybe two that I'm confusing with the first game) but it doesn't show up in the logs and I can't really remember.

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[SD] MIAR draws a card.
[SD] MIAR: aaa
[SD] MIAR has attacked [ZK] cap'n with their Espy Arrow.
[SD] MIAR's Espy Arrow does 1 damage to [ZK] cap'n's Grid (+1 tempo).
MIAR ends their turn.
[ZK] cap'n draws a Turquoise Temper.
[ZK] cap'n puts Brave Hessus J from their hand into the conflict.
[ZK] cap'n discards their Ghost Jellyfish from their hand.
cap'n ends their turn.
Again, Information. I knew that I would most likely hit one of the many spells he had and I was holding two Ghost Jellyfish anyway.

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[SD] MIAR draws a card.
[SD] MIAR has attacked [ZK] cap'n with their Espy Arrow.
[SD] MIAR's Espy Arrow does 1 damage to [ZK] cap'n's Grid (+1 tempo).
MIAR ends their turn.
[ZK] cap'n draws a Genesis, The Divine.
[SD] MIAR: dafuq is this
[ZK] cap'n puts Turquoise Temper from their hand into the conflict.
[SD] MIAR: my deck has 8 t2 drops
[SD] MIAR: 6 or 7 t3 drops
[SD] MIAR: and all I get are spells? :|
[SD] MIAR's Espy Arrow was destroyed.
[ZK] cap'n has attacked [SD] MIAR with their Brave Hessus J.
[ZK] cap'n's Brave Hessus J does 1 damage to [SD] MIAR's Grid (+1 tempo).
cap'n ends their turn.
I think it was rather silly because either way, that Espy Arrow was going to die by Brave Hessus J or something else. But it also lets me safely do my first damage putting him at four Grid +Final Blow.

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[SD] MIAR draws a card.
[SD] MIAR puts Aquila Superior from their hand into the conflict.
MIAR ends their turn.
[ZK] cap'n draws a Brave Hessus J.
[ZK] cap'n puts Turquoise Temper from their hand into the conflict.
[SD] MIAR's Aquila Superior was destroyed.
[ZK] cap'n puts Jonas from their hand into the conflict.
[ZK] cap'n has attacked [SD] MIAR with their Brave Hessus J.
[ZK] cap'n's Brave Hessus J does 1 damage to [SD] MIAR's Grid (+1 tempo).
[ZK] cap'n: Responce?
[SD] MIAR: no
[ZK] cap'n has attacked [SD] MIAR with their Turquoise Temper.
[ZK] cap'n's Turquoise Temper does 1 damage to [SD] MIAR's Grid (+1 tempo).
cap'n ends their turn.
Getting my Jonas out with one creature in grave. Killed an annoying Aquila Superior and leaving him with Two Grid +Final Blow.
Exchanging in my favor all game.

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[SD] MIAR draws a card.
[SD] MIAR puts Action Bolt from their hand into the conflict.
[SD] MIAR's Action Bolt was destroyed.
[SD] MIAR puts Phoenix Alicia from their hand into the conflict.
[SD] MIAR puts Espy Arrow from their hand into the conflict.
MIAR exhausts their Aquila Superior because of the effect.
[ZK] cap'n's Brave Hessus J was destroyed.
MIAR ends their turn.
Just a tiny bit annoying since Jonas is now 4k.

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[ZK] cap'n draws a Jonas.
[ZK] cap'n puts Genesis, The Divine from their hand into the conflict.
[ZK] cap'n's Genesis, The Divine was destroyed.
[SD] MIAR's Phoenix Alicia was returned to their hand.
MIAR consumes tempo.
[ZK] cap'n puts Brave Hessus J from their hand into the conflict.
[ZK] cap'n discards their Jonas from their hand.
[ZK] cap'n puts Ghost Jellyfish from their hand into the conflict.
[SD] MIAR discards Falcon Strike at random.
[ZK] cap'n has attacked [SD] MIAR with their Jonas.
[ZK] cap'n's Jonas does 2 damage to [SD] MIAR's Grid (+2 tempo).
Boosting up Jonas to be safe while seeing what I can discard.

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[SD] MIAR puts Quickfire Sedative from their hand into the conflict.
[SD] MIAR needs to make a choice before the duel can continue.
[SD] MIAR has chosen [ZK] cap'n's Turquoise Temper.
[SD] MIAR's Quickfire Sedative was destroyed.
[ZK] cap'n has attacked [SD] MIAR with their Turquoise Temper.
[ZK] cap'n wins.
You may challenge your opponent to a rematch by using /rematch
[ZK] cap'n: gg
[SD] MIAR: gg
I think MIAR may have gotten a but nervous or frustrated and just didn't know how to deal with the pressure I was giving. The first game was a bit more back and forth but the second went almost completely in my favor the entire way through.
Anyways, gg MIAR.
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MIAR, Holy Commander
Posts: 383
Joined: Tue Jan 12, 2010 4:11 pm

Re: The Fancy Duel Logs

Post by MIAR, Holy Commander »

My most unluckiest duels.
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"Three can keep a secret if two of them are dead"
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"The Holy Commander of the forces is enough to send you into oblivion."
king_of_duel
Posts: 172
Joined: Sun Oct 24, 2010 8:43 am

Re: The Fancy Duel Logs

Post by king_of_duel »

This is for you Mikara , I hope you like it.
NO PAIN

Creatures (22 Gravity, 22 Total):
2 x Ghost Jellyfish --- [cost 3 Gravity]
1 x Black Carpet --- [cost 9 Gravity]
3 x Amnesia Worm --- [cost 1 Gravity]
3 x Ikoro --- [cost 2 Gravity]
4 x Amnes Amon --- [cost 4 Gravity]
1 x Nightmare Echo --- [cost 4 Gravity]
2 x Kraken Eleganto --- [cost 6 Gravity]
3 x Compost Bri --- [cost 5 Gravity]
3 x Fallen Fayring --- [cost 2 Gravity]

Spells (3 Radiance, 10 Gravity, 3 Fire, 2 Wind, 18 Total):
2 x Memory Loss --- [cost 4 Gravity]
2 x Air Cannon --- [cost 2 Wind]
2 x From the Depths --- [cost 3 Gravity]
3 x Steady Aim --- [cost 2 Fire]
3 x Hypnotic Sway --- [cost 1 Gravity]
3 x Quickfire Sedative --- [cost 2 Radiance]
3 x Impel End --- [cost 5 Gravity]

Cost info:
1 : GG GG GG
2 : RR RC CG GG GG GF FF
3 : GG GG
4 : GG GG GG G
5 : GG GG GG
6 : GG
7 :
8 :
9 : G

Average cost = 3.125

Creatures / Spells / Runes: 22/18/0

3 Radiance, 2 Wind, 0 Ice, 0 Water, 32 Gravity, 0 Earth, 3 Fire, 0 Lightning

Blockers: 7.5000005% (3/40).
Damage 2: 10.0% (4/40).
Damage 3: 7.5000005% (3/40).
Exhausters: 2.5% (1/40).
Responcers: 20.0% (8/40).
Unblockables: 7.5000005% (3/40).
“Those who have courage and faith shall never perish in misery”
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Gohar
Posts: 119
Joined: Sat Aug 04, 2012 7:01 pm
Location: Canada

Re: The Fancy Duel Logs

Post by Gohar »

Nice deck KOD
ps cap'n be careful when talking of others :p "I think MIAR may have gotten a 'but' nervous or frustrated" <= This made me laugh (no offense)
[10:37] < ri> his name is gohar
[10:37] < ri> cause he go hard
[10:37] < ri> playing discard
[10:37] < ri> no holds barred
[10:37] < ri> got that killa deck
[10:37] < ri> ya'll hit the deck
[10:37] < ri> but before you check
[10:37] < ri> it's way too late
[10:37] < ri> you already lost, mate
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