KP Commons: Radiance-Earth Whitewash Wall

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Bell
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KP Commons: Radiance-Earth Whitewash Wall

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Creatures (17 Radiance, 11 Earth, 28 total)
4 x Steady Roots --- [cost 2 Earth]
3 x Engorica --- [cost 3 Radiance]
3 x Skylia --- [cost 4 Radiance]
3 x Shine Missile --- [cost 1 Radiance]
2 x Scarlet Tresses --- [cost 7 Radiance]
3 x Sunbliss Hara --- [cost 3 Radiance]
3 x Morning Glory --- [cost 5 Earth]
4 x Mammoth Trumpeter --- [cost 4 Earth]
3 x Ars Megistus --- [cost 5 Radiance]

Spells (5 Radiance, 7 Earth, 12 total)
3 x Quickfire Sedative --- [cost 2 Radiance]
2 x Energy Charge --- [cost 3 Radiance]
3 x Antlion Trap --- [cost 2 Earth]
2 x Violent Stampede --- [cost 4 Earth]
2 x Free From Oppression --- [cost 3 Earth]

Play Guide:

This deck, a 'Strange' combination, tends toward defense, combining the stable form of it used by Earth, with the more dynamic, amplifiable forms offered by some of Radiance. As a result, it tends toward a powerful swarm that does not move quickly, but is solid and able to go on the offensive once things are controlled. What it lacks in disruption or speed, it easily makes up for with its ability to get the upper hand in the conflict, sometimes so completely that the opponent cannot respond at all once the full assault begins. This becomes even more dangerous when Scarlet Tresses appears, allowing the player to subject their opponents to a consistent battering. The draw and search effects are therefore especially important to Earth's role in the deck, since the standard plan is to build up a good sized army and then either charge in to victory or pick off the opponent's creatures with little threat of being outright dominated in return.

Using this deck will make it clear quickly to players what kind of options they prefer in terms of offense and defense, with things like Solarion Thistle being considerations. After a while the player will also be able to decide between Free from Oppression and Energy Charge, and adjust accordingly instead of just using two of each.
Bigger threats such as Archaic Rumble and Celestus, the Spirit Binder, also become much more useful to someone who has used the deck enough to have a feel for when to use what.
In chats wrote:<Wedjat> Why is there no function for converting "antagonizing fools" into "delightful servants"?
<ri> you don't have access to defool.exe?
<Wedjat> It would be an illegal operation.
<Bell> SIGGED
<Wedjat> \o/
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