KP Commons: Fire-Water Reptile Riptide

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Bell
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KP Commons: Fire-Water Reptile Riptide

Post by Bell »

Creatures (19 Fire, 9 Water, 28 Total):
3 x Balamar, Ruler of the Skies --- [cost 8 Fire]
3 x Porquer Chartreuse --- [cost 3 Fire]
3 x Testament Roar --- [cost 6 Fire]
3 x Brave Hessus J --- [cost 2 Fire]
3 x Kafan Tara --- [cost 5 Water]
2 x Kilijoa --- [cost 4 Water]
2 x Snipe Rammar --- [cost 4 Water]
3 x Red Seeker --- [cost 2 Fire]
4 x Sienna Startle --- [cost 4 Fire]
2 x Black Tail Beluga --- [cost 5 Water]

Spells (5 Fire, 7 Water, 12 Total):
3 x Flash Ignition --- [cost 4 Fire]
2 x Slipstream --- [cost 1 Water]
2 x Steady Aim --- [cost 2 Fire]
3 x Feeding Frenzy --- [cost 3 Water]
2 x Foam Shield --- [cost 2 Water]

Play Guide:

This deck, a 'Strange' combination, is a simple mix of Fire's aggression towards other creatures, and the energy management offered by Water, meant to offset the energy expended for that aggression. The deck aims to constantly gain field advantage, preferably sacrificing available tempo rather than cards in hand or creatures, in order to deny the opponent the luxury of any cost reduction, then strikes when its own forces have somehow become overwhelming enough. It also contains some quick-strike ability though, and emergency means of directly targeted removal, just in case things are stalled by the presence of certain creatures, whether they are overwhelmingly large or just somehow otherwise not within the range of this deck's fighting power. This is partly because it cannot afford to let threat creatures, especially effect type creatures, stay in play too long, and cannot recover from heavy destruction or discard. The former is countered by the general strength of creatures relative to the 'effect type' others, but it does not have much of a defense against the latter other than denying the opponent from getting too much cost reduction while building it up for itself.

Once players have used this form of the deck for a while, they may want to try Polyphonic Flo rather than Foam Shield for more specific control over their movement, or potentially learn to use Shiria to maximize the usefulness of Steady Aim in certain situations.
In chats wrote:<Wedjat> Why is there no function for converting "antagonizing fools" into "delightful servants"?
<ri> you don't have access to defool.exe?
<Wedjat> It would be an illegal operation.
<Bell> SIGGED
<Wedjat> \o/
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