Idea dumping
Idea dumping
erased.
Last edited by Syrius on Wed Jun 27, 2012 4:51 pm, edited 1 time in total.
Liesl wrote:turn my soul into muffin
In chat wrote: <Mika> ack my screen is filled with so much syriusness
<Syrius> like syriusly
<Mika> id say it should lighten up a little but your already a lightbulb
Re: Idea dumping

just wanna dump my head content. xD
*Instead of reduced cost when you have card(s) of the same element on the conflict zone, this card cost increased by the same amount.
*[Deck Blazer] when this card is discarded from deck by your opponent card effect, you may play it without cost.
*For each creature that has power 5000 or less, increase it's power by 5000, for each creature that has power 5000 or more, decrease its power by 5000.
*[Element Rivalry] When this creature battle a creature of same element double its power.
*[Element Weapon] When battling a creature of different element power increase its power by 50%.
*[Build-Up] Double this creature power during each of your end turn, when this creature attack it's power goes back to it's original power.
Runes that has *[R-Blocker] When your opponent attack you may "exhaust??" this rune to change the attack target to this rune.
*Take control of one of your opponent creature until the end of turn <-- this preferably conditional like "only of fire element"
*[Reanimate] Select a creature in your or your opponent grave pay its cost to put it to your conflict zone.
*[Space Shift] Select a card on conflict until the of the turn it can't be used and it's currently active effect is ignored.
*[Pierce] When the first attack target of this card switched, conduct battle (or result) as if it successfully attack the first target.
*[Black Metal] This creature power can't be reduced.
*[Poison] Creature that battle this creature has its power reduced by 1000
*[Spit-Poison] Exhaust this creature, and deplete one your tempo to reduce the power of a creature on the conflict zone by 1000
*[Paralyze] When this creature attack, select one creature that creature remain at exhausted state at the start of its turn
*[Refresh] Select a creature, put it on ready state
*[Double Attack] Select 2 attack target when this creature attack, nothing happen the the second target is invalid. Also the attack target cannot be same.
*[Triple Attack] ***more attack that the first
*The first time during the attack phase this creature block put it on ready state afterward.
*You may play this card with 2 less tempo, if you do discard 4 card from the top of your deck.
*[Recycle] Instead of drawing during your draw phase you may return this card from your grave to your hand
will find more or less later >,< i'm really beat'n
Re: Idea dumping
it might be a bit late but..
my apologize to syrius to using his shelter without permission..
as now my head is filled with lots odds and addition, i'm dumping it here so i can get back to my life ^.^
kay here goes nothin'
*[Confused] Disoriented state last until the end of your next turn
*[Chaos-Burst] You can only play one card that has [Chaos-Burst] each duel.
*[Two of A Kind] If you have two copies of this card in your hand you may discard one of them to play the other one at no cost.
*[Three of A Kind] Try to guess it...
*[Level Up] Pay this card cost to Level Up this card. (there may be other condition too..)
*Card that Level Up gain addition effect listed on itself. All card start at [Level 1] (unless stated otherwise).
when level up, it gain the effect listed on it's [Level 2] if it previously [Level 1] and so on.
When first called, a creature only have it's [Level 1] effect active (unless stated otherwise).
*[Durable] Once during each turn this creature is not destroyed as a result of battle.
*[Cursed] Active when this card sent to grave and it's sent to there from conflict zone. This effect remain active as long as it exist in the grave.
*[Change Form] You may activate one of this creature [Form-X] ability once each turn, when you do it lost it's previous form ability.
*Change Form um.. perhaps something like
A standard creature has power, effect, element, quadrant, type and such with description:
[Change Form] You may activate one of this creature [Form-X] ability once each turn, when you do it lost it's previous [Form-X] ability.
[Form-Attack] This creature gets power attacker +3000
[Form-Assassin] This creature can attack Ready creature
[Form-Defend] This creature get blocker, +1000 power, and can't attack player
*please note that a creature don't actually get any form effect the moment its summoned
my apologize to syrius to using his shelter without permission..
as now my head is filled with lots odds and addition, i'm dumping it here so i can get back to my life ^.^
kay here goes nothin'
*[Confused] Disoriented state last until the end of your next turn
*[Chaos-Burst] You can only play one card that has [Chaos-Burst] each duel.
*[Two of A Kind] If you have two copies of this card in your hand you may discard one of them to play the other one at no cost.
*[Three of A Kind] Try to guess it...
*[Level Up] Pay this card cost to Level Up this card. (there may be other condition too..)
*Card that Level Up gain addition effect listed on itself. All card start at [Level 1] (unless stated otherwise).
when level up, it gain the effect listed on it's [Level 2] if it previously [Level 1] and so on.
When first called, a creature only have it's [Level 1] effect active (unless stated otherwise).
*[Durable] Once during each turn this creature is not destroyed as a result of battle.
*[Cursed] Active when this card sent to grave and it's sent to there from conflict zone. This effect remain active as long as it exist in the grave.
*[Change Form] You may activate one of this creature [Form-X] ability once each turn, when you do it lost it's previous form ability.
*Change Form um.. perhaps something like
A standard creature has power, effect, element, quadrant, type and such with description:
[Change Form] You may activate one of this creature [Form-X] ability once each turn, when you do it lost it's previous [Form-X] ability.
[Form-Attack] This creature gets power attacker +3000
[Form-Assassin] This creature can attack Ready creature
[Form-Defend] This creature get blocker, +1000 power, and can't attack player
*please note that a creature don't actually get any form effect the moment its summoned