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Stanovoyz

Posted: Tue Aug 13, 2013 5:43 pm
by (Neon)
Creatures (18 Fire, 13 Wind, 31 Total):
3 x Linsay Buckler --- [cost 2 Wind]
4 x Slim Jackson --- [cost 3 Wind]
4 x Spotter Dragon --- [cost 4 Fire]
3 x Rius Meteor --- [cost 4 Fire]
3 x Red Seeker --- [cost 2 Fire]
3 x Espy Arrow --- [cost 1 Fire]
2 x Phoenix Alicia --- [cost 2 Fire]
3 x Balamar, Ruler of the Skies --- [cost 8 Fire]
3 x Cunning Wyvern --- [cost 6 Wind]
3 x Snapjack Scarab --- [cost 4 Wind]

Spells (3 Radiance, 2 Gravity, 4 Wind, 9 Total):
4 x Air Cannon --- [cost 2 Wind]
3 x Energy Charge --- [cost 3 Radiance]
2 x Wormhole --- [cost 2 Gravity]

Cost info:
1 : FF F
2 : CC CC CC CG GF FF FF
3 : RR RC CC C
4 : CC CF FF FF FF
5 :
6 : CC C
7 :
8 : FF F

Average cost = 3.35

Creatures / Spells / Runes: 31/9/0

3 Radiance, 17 Wind, 0 Ice, 0 Water, 2 Gravity, 0 Earth, 18 Fire, 0 Lightning

Accelerators: 10.0% (4/40).
Damage 2: 25.0% (10/40).
Born Ready: 7.5000005% (3/40).
Exhausters: 7.5000005% (3/40).
Responcers: 17.5% (7/40).
Unblockables: 7.5000005% (3/40).


This is my new deck plzz give me ur feed back abt this deck :D

Re: Stanovoyz

Posted: Thu Aug 22, 2013 12:52 pm
by Gohar
I see that youve got lots of power with some mana raise, could you tell how you want this deck to work cuz I presume you expect mana raise to summon powerful high cost creatures (as I'll have to do with my starcross ;)) so just tell me how youre going to stall or if oure not gonna stall at all (i.e. stall to get the good creatures out) I'd suggest personally to use fire's untap attack abilities and destroying abilities to keep the opponents field as empty as possible until you get your beasties out there :)