Burning Sky

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cap'n
Posts: 381
Joined: Mon Jun 21, 2010 12:51 am

Burning Sky

Post by cap'n »

Newly updated article posted below. Enjoy!



Creatures (25 Fire, 25 Total):
3 x Surprise Kite --- [cost 3 Fire]
3 x La Bomba --- [cost 3 Fire]
4 x Espy Arrow --- [cost 1 Fire]
3 x Red Seeker --- [cost 2 Fire]
4 x Kinwing Dragon --- [cost 4 Fire]
2 x Pit, Jet Fighter --- [cost 2 Fire]
3 x Rius Meteor --- [cost 4 Fire]
3 x Togami, the Hitman --- [cost 3 Fire]

Spells (15 Fire, 15 Total):
3 x Flashing Pan --- [cost 5 Fire]
2 x Flash Ignition --- [cost 4 Fire]
3 x Mark Arrow --- [cost 1 Fire]
2 x Heat Fissure --- [cost 3 Fire]
2 x Bareknuckle Stimulant --- [cost 3 Fire]
3 x Phoenix Burst --- [cost 4 Fire]

Cost info:
1 : FF FF FF F
2 : FF FF F
3 : FF FF FF FF FF FF F
4 : FF FF FF FF FF FF
5 : FF F

Average cost = 2.975

Creatures / Spells / Runes: 25/15/0

40 Fire

Damage 2: 7.5000005% (3/40).
Born Ready: 7.5000005% (3/40).
Exhausters: 7.5000005% (3/40).
Responcers: 20.0% (8/40).


Deck Overview
A Rush or Blitz deck aimed to overwhelm the opponent by carefully choosing when to strike and when to yield. Utilizing mechanics such as Born Ready, destruction and Cost Reduction to its finest you are able to tighten the grip on your opponent from turn one by targeting the essential pressure points to win the game.


The 13 Revolving Chambers
4 x Espy Arrow --- [cost 1 Fire]
2 x Pit, Jet Fighter --- [cost 2 Fire]
3 x Surprise Kite --- [cost 3 Fire]
4 x Kinwing Dragon --- [cost 4 Fire]

Primarily based on a simple progression starting from turn one with Espy Arrow you can start to see the development of the deck from here. Here we have the heart of the deck since we are focused on speed and precision, we want to keep the pressure on both sides of the conflict while always threatening their Grid Points. This gives the right amount of pressure from the very start of the game maximizing in my first turn creature, Espy Arrow, and my main threat, Kinwing Dragon.

Given the rare ability to control this wild group of birds, Kinwing Dragon and his unique Leader ability allows him to negate the backfire you would have with Espy Arrow that would prevent your modest Phoenix from attacking. Since we are given the choice to use the Leader ability during the Deploy Phase or Attack Phase my dragon is able to exhaust the second one after the first has already attacked. See, if there are two Espy Arrow present in the conflict one would never be able to attack but risking the first attack from one Espy Arrow then choosing in the Attack Phase to tap the other for Kinwing Dragons Leader ability, you utilize both of your Espy Arrows, where one would have been deemed useless.

Pit, the Jet Fighter is one of his own standing. Being a very stubborn little bird he enjoys to fight opposing creatures by using his high power, while also never backing down in a standoff. Must I really mention more than the obvious Leader who is rare enough to control his temper, causing him to yield in such a subtle way. He will always pick a fight and will always be the first to throw a punch.

Surprise Kite, the proud young Phoenix of the group, serves a very obvious role in pressuring the opponent both while they are present in the conflict or even hidden in the hand or deck. While being able to end the game with a finishing blow or escalate pressure with Born Ready we can also see a great advantage in the Kinwing Dragons eyesby being a beloved Phoenix.

Not only do these creatures share such a common interest with my motives but they also deal with many of the opponents potential threats; from Kinwing Dragon being able to force battles with the opponent, to Espy Arrows quick and hazardous entrance, to Pit, the Jet Fighters uncontrollable temper and to Surprise Kites proud and majestic spirit, these soldiers fight their way to victory many more times than one.


The Gunpowder
3 x Red Seeker --- [cost 2 Fire]
3 x La Bomba --- [cost 3 Fire]
3 x Togami, the Hitman --- [cost 3 Fire]
3 x Rius Meteor --- [cost 4 Fire]

This next group of creatures inherit the name gunpowder for their extremely supportive role in carrying out the motives of the deck. Relying on abilities that prevent destruction to ones that would cause them, these four creatures serve the plight of this deck as much as any other cards would.

Our good partner in crime Togami, the Hitman always keeps the opponent on edge by either reducing the amount of creatures they play and leaving themselves vulnerable or constantly pressuring the opponents Grid Points. This gives a slight advantage in conflict pressure that usually ends up, if you choose the right Quadrant, in you damaging plenty of Grid Points or harming the opponents growth of creatures in their conflict.

A crucial reminder bringing to mind how much this creature matters. The fearless, Red Seeker controls a subtle part of the game because Blockers will always be something that needs to be dealt with when hoping to succeed with a Rush or Blitz deck. While being able to reuse his ability for constant harass or picking off annoying and powerful Blockers, you will never see the time where you would not want this creature. More often will you realize you want more.

Rius Meteor is the medic who revitalizes, a friend. Being a Phoenix who is able to spring anyone into action, including himself, gives the great chance for each creature to fight the first turn they are played. Being able to give a friend the ability of Born Ready at any moment of the game can give an edge over such cards that would prevent Grid Points being damaged like when using his effect on Red Seeker or even for a quick attack from Togami, the Hitman.

La Bomba, the bomb. A great companion to have flying next to you in the warm desert sky. From roles such as preventing destruction and creature control to being a cheap Phoenix for Kinwing Dragon, this creature allows you to yield efficiently while preserving your conflict pressure because sometimes you just have to cook up a tasty little poultry meal for everyone to enjoy. A bomb is always one to help.


Bag of Tricks
2 x Bareknuckle Stimulant --- [cost 3 Fire]
2 x Flash Ignition --- [cost 4 Fire]
3 x Phoenix Burst --- [cost 4 Fire]

The Ammunition
3 x Mark Arrow --- [cost 1 Fire]
2 x Heat Fissure --- [cost 3 Fire]
3 x Flashing Pan --- [cost 5 Fire]

Using these spells combined with my creatures can create a level of tactical advantage that skew the direction of the game in my favor. From cards that give a steroid boost like Bareknuckle Stimulant or Flash Ignition to Phoenix Burst which assist the firebirds into their second life. Flash Ignition can give that extra life for Red Seeker, boost Togami, the Hitman enough to break more Grid Points and even Kinwing Dragon to take out a higher level Blocker or threatening creature. Not only does the different variety of destruction greatly span from the cheap Blocker kill like Mark Arrow to the more expensive Repsoncer Flashing Pan and to the devastatingly deep Heat Fissure but when combined with all the Cost Reduction, Responcer, and versatility along side the birds these become vicious special little tricks and ballistics.



Meta Variations

The Spastic Sky
When Blockers unite in attempts to wall off the opposing players Grid Points a slight variation can be used to break through the annoying defenses in the battle ahead. By only swapping numbers and leaving everything intact you can see how just the smallest adjustments can help when the fractal shifts.

Creatures (25 Fire, 25 Total):
3 x Surprise Kite --- [cost 3 Fire]
2 x La Bomba --- [cost 3 Fire]
4 x Espy Arrow --- [cost 1 Fire]
4 x Red Seeker --- [cost 2 Fire]
4 x Kinwing Dragon --- [cost 4 Fire]
2 x Pit, Jet Fighter --- [cost 2 Fire]
3 x Rius Meteor --- [cost 4 Fire]
3 x Togami, the Hitman --- [cost 3 Fire]

Spells (15 Fire, 15 Total):
2 x Flashing Pan --- [cost 5 Fire]
3 x Flash Ignition --- [cost 4 Fire]
3 x Mark Arrow --- [cost 1 Fire]
2 x Heat Fissure --- [cost 3 Fire]
2 x Bareknuckle Stimulant --- [cost 3 Fire]
3 x Phoenix Burst --- [cost 4 Fire]

Cost info:
1 : FF FF FF F
2 : FF FF FF
3 : FF FF FF FF FF FF
4 : FF FF FF FF FF FF F
5 : FF

Average cost = 2.925

Creatures / Spells / Runes: 25/15/0

40 Fire

Damage 2: 7.5000005% (3/40).
Born Ready: 7.5000005% (3/40).
Exhausters: 10.0% (4/40).
Responcers: 17.5% (7/40).


Currently testing;

Creatures (25 Fire, 25 Total):
3 x Surprise Kite --- [cost 3 Fire]
3 x La Bomba --- [cost 3 Fire]
4 x Espy Arrow --- [cost 1 Fire]
3 x Red Seeker --- [cost 2 Fire]
4 x Kinwing Dragon --- [cost 4 Fire]
2 x Pit, Jet Fighter --- [cost 2 Fire]
3 x Rius Meteor --- [cost 4 Fire]
3 x Violet Violence --- [cost 3 Fire]

Spells (15 Fire, 15 Total):
3 x Flashing Pan --- [cost 5 Fire]
2 x Flash Ignition --- [cost 4 Fire]
3 x Mark Arrow --- [cost 1 Fire]
2 x Heat Fissure --- [cost 3 Fire]
2 x Bareknuckle Stimulant --- [cost 3 Fire]
3 x Phoenix Burst --- [cost 4 Fire]

Cost info:
1 : FF FF FF F
2 : FF FF F
3 : FF FF FF FF FF FF F
4 : FF FF FF FF FF FF
5 : FF F

Average cost = 2.975

Creatures / Spells / Runes: 25/15/0

40 Fire

Born Ready: 7.5000005% (3/40).
Exhausters: 7.5000005% (3/40).
Responcers: 20.0% (8/40).




Thanks for your time! Stay tuned for more!
~Cap'n Django
Last edited by cap'n on Mon Jul 21, 2014 10:42 pm, edited 12 times in total.
User avatar
Gohar
Posts: 119
Joined: Sat Aug 04, 2012 7:01 pm
Location: Canada

Re: Burning Sky

Post by Gohar »

Nice deck
seems to be aggressive imo, how does it work?
Also, nice to see you active on the forums, really missed you bro :)
[10:37] < ri> his name is gohar
[10:37] < ri> cause he go hard
[10:37] < ri> playing discard
[10:37] < ri> no holds barred
[10:37] < ri> got that killa deck
[10:37] < ri> ya'll hit the deck
[10:37] < ri> but before you check
[10:37] < ri> it's way too late
[10:37] < ri> you already lost, mate
User avatar
cap'n
Posts: 381
Joined: Mon Jun 21, 2010 12:51 am

Re: Burning Sky

Post by cap'n »

Newly updated with an article. Enjoy!
Mikara
Posts: 76
Joined: Fri Apr 20, 2012 5:29 pm

Re: Burning Sky

Post by Mikara »

Nicely written. This along with Mushroom kingdom are perfect examples of what a Monodeck should be. I'm thinking of stealing your formatting to make the mushroom kingdom 'article' better. Also phoinex burst and kinwing ;.; fear them.
User avatar
cap'n
Posts: 381
Joined: Mon Jun 21, 2010 12:51 am

Re: Burning Sky

Post by cap'n »

Mikara wrote:Nicely written. This along with Mushroom kingdom are perfect examples of what a Monodeck should be. I'm thinking of stealing your formatting to make the mushroom kingdom 'article' better. Also phoinex burst and kinwing ;.; fear them.
Thanks, I can't wait to see what you come up with!
I'm going to add even more when I get the time so stay tuned everyone!
User avatar
Gohar
Posts: 119
Joined: Sat Aug 04, 2012 7:01 pm
Location: Canada

Re: Burning Sky

Post by Gohar »

This is the example of epicness in article form :)
[10:37] < ri> his name is gohar
[10:37] < ri> cause he go hard
[10:37] < ri> playing discard
[10:37] < ri> no holds barred
[10:37] < ri> got that killa deck
[10:37] < ri> ya'll hit the deck
[10:37] < ri> but before you check
[10:37] < ri> it's way too late
[10:37] < ri> you already lost, mate
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