Lifegrow (S)

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mYsTeRiOuS
Posts: 471
Joined: Mon Nov 15, 2010 4:28 pm

Lifegrow (S)

Post by mYsTeRiOuS »

Realistically speaking, the deck just aims to destroy the opposing creatures, but since it has all the elements and high amount of spells, it is still lifegrow.. the "s" stands for spell version.

Creatures (9 Radiance, 1 Water, 5 Gravity, 3 Fire, 2 Earth, 3 Lightning, 1 Ice, 24 Total):
1 x Imperial Blue --- [cost 8 Water]
2 x Shine Missile --- [cost 1 Radiance]
1 x Hundra Tonia --- [cost 9 Ice]
3 x Steadfast Aviator --- [cost 3 Lightning]
2 x Elemental Warmage Rainboa --- [cost 6 Radiance]
3 x Ars Megistus --- [cost 5 Radiance]
2 x Iris Memoria --- [cost 2 Radiance]
2 x Ghost Jellyfish --- [cost 3 Gravity]
2 x Mammoth Trumpeter --- [cost 4 Earth]
3 x Sentient Gorge --- [cost 4 Gravity]
3 x Turquoise Temper --- [cost 4 Fire]

Spells (2 Radiance, 7 Gravity, 3 Fire, 3 Earth, 1 Wind, 16 Total):
1 x Fair Wind --- [cost 1 Wind]
3 x Heat Fissure --- [cost 3 Fire]
3 x Antlion Trap --- [cost 2 Earth]
2 x Lunar Projection --- [cost 7 Radiance]
3 x Wormhole --- [cost 2 Gravity]
1 x From the Depths --- [cost 3 Gravity]
3 x Impel End --- [cost 5 Gravity]

Cost info:
1 : RR C
2 : RR GG GE EE
3 : GG GF FF LL L
4 : GG GE EF FF
5 : RR RG GG
6 : RR
7 : RR
8 : W
9 : I

Average cost = 3.775

Creatures / Spells / Runes: 24/16/0

11 Radiance, 1 Wind, 1 Ice, 1 Water, 12 Gravity, 5 Earth, 6 Fire, 3 Lightning

Blockers: 12.5% (5/40).
Damage 2: 2.5% (1/40).
Responcers: 20.0% (8/40).
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